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Official Rules - Conduct & Play

Supreme Commander Faction Tournament Cycle

The UEF Cup

Official Rules Addendum:  Conduct & Play

Rules are subject to change without notice.

This document, in conjunction with the Official Rules for the Tournament, constitute the rules of play and conduct for the UEF Cup Tournament.

Rules are of course primarily about what you CAN’T do, and what happens if you do those things.  Gas Powered Games Corp, is  providing this free tournament and prize fund for the enjoyment and entertainment of our guests, and we know that 99% of our guests will play fair, behave with honor and decorum, and use common sense while doing so.   

A.  General

1)      Rules are subject to change.

2)      Rules are found at http://tournaments.gaspowered.com/rules

3)      The Tournament Arbiter  and the Tournament Directors  have full, complete, and final ability during the Tournament to interpret the rules and make rulings during tournament play.  Their decisions are final and un-appeal able, and fully backed by GPG.

4)      The tournament is played in 5 sections; all sections play at the exact same round times.  Day 1 of the tournament is July 28th, Day 2 is July 29th.  

5)      The official web site for the tournament is tournaments.gaspowered.com.

6)      Round times and other key data is posted on the official web site and on the Tournament Schedule on GPGnet.

7)      The official rules and legal statements are posted on the web site.  Please see the official rules for Prize Eligibility; these rules will be strictly adhered to.

8)      Players may enter the tournament once and only once.  Players changing sections before the tournament begins should un-register from the old section first, then re-register in the new section.

9)      Entry to the Tournament is free of charge for all eligible players.

10)  Players participate in the tournament as guests of GPG and GPGnet.  The invitation to play may be rescinded at any time.

11)  Registration will end 24 hours prior to the tournament start.  Registration after that time will be with permission only.

12)  All players must be online and ready to play at the round start time.  Assistant TD’s in Halcyon will direct players to their appropriate channel for play.  Players not online will forfeit their games and participation in the tournament.

13)  All players must save replays of every game using the GPGnet Replay Vault.  Replays may be used to settle game disputes or in any other fashion deemed appropriate by GPG.

B.  Playing Sections

There are five Sections in the tournament by player Rating:  Under 1600, 1600-1799, 1800-1999, 2000 or greater, and Open.

1)      GPG reserves the right to combine Sections as they see fit, depending on the number of player entries.  If sections are combined, the prize funds will still apply to the combined Sections. 

2)      Players should enter the Section appropriate to their rating.  All players are welcome to play in the Open section.

3)      If the player’s rating changes after entering the tournament, the player may changes Sections by un-registering and re-registering . Players may freely move UP in a rating section or to the Open, but players should not move DOWN a rating section.

4)      Entrants may be moved to another section by GPG if it is deemed that they have deliberately lowered their rating.

C.  Exploits and Cheats

1)      Use of any cheat of any kind will earn instant disqualification and exclusion from the next tournament in the Cycle.  

2)      Use of any exploit, whether known or unknown, will earn instant disqualification and exclusion from the next tournament in the Cycle.

3)      Playing on behalf of another person or on another person’s account is considered cheating.  

D.  Prizes

1)      In order to win a prize, you must be Eligible per the posted eligibility rules at tournaments.gaspowered.com/rules

2)      Prizes are not official until confirmed.  The confirmation process may take several days and will include “smurf checking”.

3)      You must have a Paypal account in order to receive your prize, no exceptions.   You have 30 days to establish a PayPal account and provide the account information to GPG via the online form provided.

4)      In the case of ties, prizes will be combined for the tied positions.

5)      If a prizewinner is ineligible, that prize will pass to the next player and so on.

6)      GPG may require proof of eligibility for prizewinners at its option . If proof is not provided, the prize may be forfeited. 

E.  Player Connectivity

It is expected that tournament players have solid, reliable connections and a proven record of connecting to other players for ranked games.  Players should resolve  any and all connection issues before the beginning of the tournament.   With the large number of players expected for each tournament section, TD’s will not be able to continue to pair players with connection issues.

1)      A player who disconnects from the game and receives a loss through the GPGnet rating system will lose the tournament match.

2)      A player who has 2 connection failures with 2 different opponents may be ejected from the tournament at the discretion of the tournament director, especially if the player has not successfully connected to another player.   In the later rounds, the TD will make reasonable efforts to find a viable match for players in prize contention.

3)      Players that disconnect from GPGnet and do not reconnect and return to the tournament room in a reasonable amount of time may be forfeited from the tournament.

4)      If, during a round, 2 players are unable to connect the TD will attempt to re-launch their game.  If the re-launch is unsuccessful, a draw will be assigned to both players.  If one of the players has already had a connection issue, a forfeit to the other player may be assigned and the player with connection issues will not continue to be paired.  If both players have already had connection issues, both players may be forfeited.

5)      If a crash or internet connectivity issues prevent a player from being online, the TD may withdraw the player.

6)      Players should not leave the tournament chat room, but may do so.  Players should return to the tournament chat room no later than 10 minutes before the scheduled start of a round.  Players not present in the tournament chat room at the round launch may forfeit their games at TD discretion.

F.  Smurfing

For the purpose of this Tournament, smurfing is defined as creating or playing on an account other than the regular account of the player for the purpose of winning money by playing in a tournament rating section below one’s true strength, or by attempting to gain an advantage through anonymity.  GPG considers smurfing in a prize tournament the most serious form of cheating.  Smurfing will be heavily penalized.  Prizes will not be paid to smurf accounts or accounts found to have been “smurfed”.  GPG will use various means in the days following the end of the tournament to verify all prize winner accounts.

1)      Any account created past the Tournament Announcement Date must play in the Open section.

2)      Players are not allowed to play on accounts with a rating significantly below the rating of their ‘main” account, or in a lower rating class than their main account

3)      Players playing on a legitimate 2nd account should identify themselves to their TD, who will then identify them to all other players in that Section.

4)      Players are not allowed to play for other people or on other people’s accounts.  All players involve din such a transaction would be equally penalized.

G.  Rating Sandbagging

Players are expected to play in a tournament section that reflects their normal playing strength.  If you are an 1850 player, you should play in the over 1800 section; you should not drop your rating to play in the 1600-1800 section.  Some rating drift is expected.  GPG have taken historical  snapshots of player ratings and will compare those snapshots with the rating sections players have entered for the Tournament.  Players found to have entered a lower section will be automatically moved to the correct section.

1)      Players should enter the correct and appropriate rating section for their playing strength.  All players are welcome in the Open section.

2)      If a player’s rating climbs higher than the rating section after entry, the player should re-register in the correct section.  Some drift will be tolerated: if a player has been rated in the 1700’s for a long time and drifts to 1802 they will not be moved; any player whose rating is higher than the maximum may be moved by GPG to the next rating section.

3)      Any player who enters a rating section below their rating as of the date of the tournament announcement may be removed to a higher rating class or to the Open at GPG’s discretion.

H.  Rules of Conduct

We ask that all tournament participants, win or lose, conduct themselves with respect and good humour during the tournament.  As this is the first tournament of this nature and scope, players can expects some difficulties, glitches, and delays along the way.  We ask your patience as we work through these instances. 

1)      Normal rules of GPGnet conduct apply.

2)      Players should treat each other, Tournament Directors and assistants with respect at all times.

3)      Players are expected to play all rounds in the Tournament.

4)      If a player must withdraw, a TD should be notified.

5)      Good sportsmanship is golden.  

I.  Game Bugs and Crashes

All players are playing under the exact same conditions, subject to the same possibilities of being affected by bugs, disconnects, or crashes that may or may not have been caused by the game.    The build the tournament will be played with (Build 3255), is well established, and what bugs there are are well known to the playing community.   Games that invole any such bugs during the game will not be re-played, nor will their results be altered; replays will not be reviewed to prove or disprove that such a bug took place.     There will be no exceptions to this rule.

The tournament is being played with the state of the game “where is, as is”.



  
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